package Utils.Gameplay;

public class QuestionContext {

	public enum Type{
		Chain
	}
	
	private Type qType;
	private int ChainLimit;
	
	public QuestionContext(Type qType){
		this.qType = qType;
	}
	
	// question context for chain question
	public QuestionContext(Type qType,int ChainLimit){
		this.qType = qType;
		this.setChainLimit(ChainLimit);
	}
	
	
	public Type getQType(){
		return qType;
	}

	public int getChainLimit() {
		return ChainLimit;
	}

	public void setChainLimit(int chainLimit) {
		ChainLimit = chainLimit;
	}
	
}
